Chief Mechanical & Electrical Engineer
Overhauls, fitments and which works takes which class.
Run Britain’s diesel and electric fleet, every locomotive by number, from any year to 1994.
Out Tuesday 10 November.
Free demo on Steam now. Windows and macOS.
One case study, a Class 52 given fifteen more years, from the Fleet lifetime table to the works floor at Swindon. Then the Advanced Passenger Train lands on the desk. Recorded in the game. Sound on.
Any class can stay longer, up to twenty years. Every year has to come from another class, counted loco by loco. Try it: this is the game’s Fleet lifetime table, and it opens over budget.
| Class | Shift | Loco-years | Run-down |
|---|---|---|---|
| 42 | +380 | 1978 to 1982was 1968 to 1972 | |
| 43 | +330 | 1978 to 1981was 1968 to 1971 | |
| 55 | +264 | 1992 to 1994was 1980 to 1982 | |
| 52 | — | 1973 to 1977 | |
| 47 | — | from 1986, no end date |
That is 974 locomotive-years you have not found yet. Which class goes early? 2 more years off the 47s would cover it.
You cannot extend more than you shorten. This is one screen. There are forty years of them.







Every class is researched down to the individual locomotive, nameplates included.
Twenty-two locomotives, racehorses and regiments.
Each runs itself until you decide to take it over.
Overhauls, fitments and which works takes which class.
Allocations, reallocations and storage.
The wires and the route-miles.
Receipts, the ledgers and the Treasury.
On sale 10 November, with 15% off for the first week.